Guides
Short guides for one task each, with working examples taken from the catalog.
How to credit CC BY music in a YouTube video
Copy a credit line for a CC BY track, paste it in your YouTube description, and note any changes. Real examples from the catalog.
How to add and play sound effects in Godot 4
Import a CC0 sound effect into Godot 4 and play it from GDScript with AudioStreamPlayer, 2D or 3D, with import settings, loops and buses.
How to add and play sound effects in Unity
Import a CC0 sound effect into Unity, pick the right AudioClip compression and load type, and play it from C# with AudioSource and PlayOneShot.
How to play a sound when Claude Code finishes or needs input
Add Stop and Notification hooks to Claude Code settings so a short CC0 sound plays when Claude finishes or needs your input.
How to find sound effects with the Uncommon Ear MCP server
Connect Claude Code or another AI assistant to the Uncommon Ear MCP server and search for CC0 sound effects with search_tracks and kind sfx.
How to search for sound effects with the Uncommon Ear API
Create an API key, search CC0 sound effects with curl or fetch, page through results, and handle rate limits with the Uncommon Ear JSON API.
CC0, CC BY or royalty-free: which music license do you need?
Learn what CC0, CC BY, CC BY-NC, OGA-BY and royalty-free mean for commercial use, credit and Content ID claims on your videos and games.
How to choose, trim and level podcast intro music
Pick intro and outro music for a podcast, trim and fade it with ffmpeg, and level it to the loudness targets Apple Podcasts recommends.
How to loop game music without gaps
Loop music without a gap in web audio, Godot and Unity. Avoid MP3 encoder padding, cut loops on bar lines and set loop points in each engine.